A 3D Game Engine written in C# and DirectX.
This blog will track the development of the engine from day one onwards.
Monday, May 15, 2006
Back to the beginning...
Well after Microsoft lost interest in MDX 2 we decided to convert the engine back to MDX 1.1 so that we could add animation to the engine. (something MDX 2 hadn't completed yet)
Updates
Reverted the engine back to MDX 1.1
Added per pixel lighting
Added a log file output to help in debugging issues
Currently working on implementing ODE Physics into the engine.
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