- Adding a light in the scene now creates a graphical sphere to represent it
- On mouse over the light it changes from yellow to a highlighted red
- Clicking the light displays a graphical wireframe sphere of the lights radius
- You can move the light around the scene using the mouse
- The properties for the light now includes the Colour and Enabled properties
Also started work on adding High Level Shader Language (HLSL) support. Just managed to get per-pixel specular highlights working (without textures yet). Probably going to mess around with effects for the next week or so.
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