The Magic Dust characters making an appearance...
Monday, March 20, 2006
Saturday, March 18, 2006
Wednesday, March 15, 2006
Updates
Re-wrote the heightmap class, and also included a function that calulates the height of any point on the land. Over the next few days will also look at calculating the gradient of the slope of any point on the land.
Had to stop working on the animation support as it appears that MDX2 Beta does not fully support it yet.. so will wait till the April SDK Release before continuing with animation.
Currently working on:
Had to stop working on the animation support as it appears that MDX2 Beta does not fully support it yet.. so will wait till the April SDK Release before continuing with animation.
Currently working on:
- Billboarding
- Projective Texturing
- Calculating the gradient from the heightmap
Should be posting some screenshots soon.
Thursday, March 02, 2006
Combined Skybox & Heightmap Scene

Here is a screenshot of the latest version of the engine, still using the heightmap and land textures from C-Unit, but with our skybox, the skybox clouds also move.
Also addded ability to add a mesh to the camera (for FPS games where you want to have the players hands holding the gun visible whilst running around).
Currently working on HLSL Animation.
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