Wednesday, November 16, 2005

Continued Work

Haven't spent too much time programming in the last few weeks, mainly because of F.E.A.R and Painkiller - Black Edition.

I was blown away by the quality of F.E.A.R and Painkiller the effects that they achieved in these games are mind boggling, so to understand it a bit better I've invested my money in 3 books (which should be arriving 2nd Dec)
  1. GPU Gems 1
  2. GPU Gems 2
  3. Programming Vertex and Pixel Shaders

I've also spent some time investigation different culling techniques and began implementing one... but then I stumbled over the Haddd 2 engine (not released yet), they have a video of the engine (created in Managed DirectX C#.Net 2) and it looks awesome.

About a week later I stumbled on another person creating some awesome Managed DirectX tutorials at www.c-unit.com so im thinking of waiting a few more weeks before deciding on continuing the Sadism Engine or not.

If not I will concentrate all my time on the Sadism Editor but make it more customised towards our game we are going to be making. So more news on that soon...

In the meantime there is a lot of planning / sketching / brainstorming that's going on and jotted down on A4 paper.

Its good to see the Managed DirectX ball gaining momentum...